Sep 11, 2007, 01:34 AM // 01:34
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#41
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Academy Page
Join Date: Jul 2006
Guild: moo
Profession: E/Me
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Pain inverter Asura title track skill
Wow this pain inverter skill is more impressive than i thought...
A burning spirit tried to searing flames my party he hit 6 of us for 80 each and took 6 * 80 damage back for his troubles and hes dead!
Works great on AoE monsters, earth and fire ele or melee types...
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Sep 11, 2007, 09:11 AM // 09:11
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#42
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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"I'm using Animate Thread!"
This thread was dead for 2 months..
Anyhow, for what it's worth, Rits have definitely been neglected in Eye of the North....The choice in new green weapons is...lacking...compared with other professions.
WHY SO MANY HAMMERS?
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Sep 11, 2007, 12:33 PM // 12:33
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#43
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Rt/
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On the plus side, we do get wands and staves with a Restoration requirement.
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Sep 17, 2007, 06:25 PM // 18:25
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#44
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Frost Gate Guardian
Join Date: Jun 2007
Location: Balamb Garden
Guild: TIGG
Profession: Me/
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well...RITS ARE AMAZING
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Sep 21, 2007, 05:50 PM // 17:50
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#45
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Frost Gate Guardian
Join Date: Jun 2007
Location: Balamb Garden
Guild: TIGG
Profession: Me/
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*sigh*
My ritualist is a better healer than most monks xD
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Sep 21, 2007, 11:48 PM // 23:48
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#46
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Pre-Searing Cadet
Join Date: Dec 2006
Location: Err... Shing Jea Monastery?
Profession: R/
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You what..?
Hmm, well, when you put up a wall of spirits and use a couple of healing skills, you can take down half of the mobs and keep you and your team alive... AT THE SAME TIME!
Jack of all trades.. sort of, but IMO, nothing is as unique as a rit.
Tell me another prof that excels in that!
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Sep 23, 2007, 04:16 AM // 04:16
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#47
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Geishe
YOU wish ritualists were made more fun and more powerful??
Honey, I have the most fun playing my ritualist, and is easily my most useful character. Now that PuG's recognize ritualist healing (they all take resto users now) and HA and TA has Rit Spike... NO ONE can say they arent powerful enough.
It's all personal opinion, really. Like Frojack said, if you aren't having fun with ritualist, give another profession a try. Ritualists are fine the way they are.
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Thank you for saving me the time of saying that.
Also you could just try a healer spammer using life as your spirit for some odd reason without an elite that build has outhealed more monks than I can count. also I am curious on the note of your spirits dieing
A.Where are you standing
B. Do you have any points in communing.
Edit:Sorry if this was said already.
People want rits to be something they really aren't they make great healers but can't heal like a monk can. They can deal great amounts of dmg but not like eles. also they buff using weapons spells better than many protection monks i have found. It's all a personal preference. Personally I like healing as a rit more cause they have the ashes and that works out to be a great full self heal as well as a health boost and works wonders when having to rez a retard party.
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Sep 23, 2007, 04:23 AM // 04:23
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#48
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Celestial Beaver
"I'm using Animate Thread!"
This thread was dead for 2 months..
Anyhow, for what it's worth, Rits have definitely been neglected in Eye of the North....The choice in new green weapons is...lacking...compared with other professions.
WHY SO MANY HAMMERS?
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Cause they felt bad for wammos?
Sorry for the double post.
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Sep 23, 2007, 12:00 PM // 12:00
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#49
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Academy Page
Join Date: Aug 2006
Location: Europe
Guild: FTW
Profession: A/E
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Rits are considered neglected because their primary attribute is broken. Unless you need to hit Splinter Weapon breakpoint at 14 channeling or use Spirit's Strength/Attuned Was Songkai there is no point in running Rit primary. In most cases it's better to run Necro primary with their overpowered Soul Reaping and Signet of Lost Souls. Another reason is Vampirism which is pretty much a joke. It's almost as useless as mending and I never use for anything else than Painful Bond.
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Sep 25, 2007, 02:51 AM // 02:51
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#50
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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ritualists have some decent channeling spells, but one thing I highly dislike about them, is many of "actual damage" dealing spells take some time to actually activate, like Spirit Rift, 2 seconds to cast, 3 seconds for damage. It was better with 1 second to cast, 3 seconds for damage. Also I agree, spirits die too fast.
Other than that I like the ritualists
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Sep 25, 2007, 01:03 PM // 13:03
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#51
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Desert Nomad
Join Date: Jun 2005
Location: Brooklyn, NY
Guild: [EYE]
Profession: Rt/A
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Good god!! Why is this thread even still alive?
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Sep 25, 2007, 06:31 PM // 18:31
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#52
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Because people like to whine and complain? In fact... Posting a complaint that this thread is still alive is just going to make more people look in this thread expecting to see more complaints. Now I'm posting about your post, which would never have been, except for your post about complaining. Ooooh... This circular logic is making my head spin. @_@;;;
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Oct 08, 2007, 02:18 AM // 02:18
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#53
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Sjeng oet Mestreech
-The Ritualist heals just as good as a healing Monk.
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What game are you playing? Because that's not the case in Guild Wars. Not in the least.
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Oct 08, 2007, 02:35 AM // 02:35
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#54
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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^hmmm... well Ritualist do have some incredible nice spike heals, but yep I'll rather have a monk for the main healer, rit could be wonderful support though. Though Ritualists restoration have no bads in it, I feel it's the Channeling that caould change alittile. It just feels that the higher dmge all taek quite some time to activate.
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Oct 24, 2007, 07:11 AM // 07:11
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#55
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Forever in Demand [FiD]
Profession: A/
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Quote:
Originally Posted by unmatchedfury
also things that rits can do that aren't neccesary in PvE
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After laughing at your post, I decided to quote one part of it rather than sharing my views on the rest. I don't claim to be an expert at ritualists, but IMHO, I'd prefer getting one communing rit with union and shelter for UW over one prot spirit monk. Why? The whole tank does tanking, eles nuke and monks prot spirit and heal thing is extremely overrated.
Ritualists break the conventions of PuG's, hence why *some* people neglect them because they prefer to stay with the "holy trinity". So far, a ritualist has been the ONE thing that has helped my warrior get through Sebelkeh HM, Eternal Grove HM and Thunderhead Keep HM - not just spirit spam builds, but channeling, restoration and mixes of two. You can't just say "they're useless" because they're not.
Ritualists don't have to wait for 5 seconds to deal insane AoE dmg like an ele does, a Rit can use Ancestor's rage and spirit rift (just using an example) along with Destructive was Glaive and all enemies are already down to about a quarter health.
Rits may not be "conventional" but you can't say they're completely incompetent... damage dealing or defensive, the bottom line is that Ritualists are a great addition to any party, anywhere, anytime. If you want, give any pro ritualist (I've got a long way to go yet) any place that you think a ritualist would be utterly ineffective and I say that person would be able to add a ritualist build that would significantly increase the damage output or the defensive capability of the team.
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Oct 24, 2007, 04:07 PM // 16:07
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#56
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Wilds Pathfinder
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Quote:
Originally Posted by Kanyatta
What game are you playing? Because that's not the case in Guild Wars. Not in the least.
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yeah they can actually, lol. But y'know, monks have divine favor, which makes all of their stuff heal in some way.
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Oct 27, 2007, 10:01 PM // 22:01
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#57
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Beyond the fact that rits can heal for about 1000 in a go. I can't remember the combo or if it works still it was life and something else. Their heal spammablility I have had more luck with than many PUG monks, but then of course it's pug. Yes I do sometimes go full human pug jsut for kicks but this comes from past exp
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Oct 31, 2007, 07:10 PM // 19:10
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#58
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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Oct 31, 2007, 07:14 PM // 19:14
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#59
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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Quote:
Originally Posted by Hong Kong Evil
Restoration:
rit can be a healer, but she cannot heal as good as a monk in most of the time; the spirits life now is fewer and rit healer is even weaker........
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This isn't entirely true, it could even be said that Ritualists are better at healing than monks, however they are worse at protecting. BUT, they can do both with only investing into one attribute.
Quote:
Channeling Magic
rit can use channel spike but anet have destroyed the whole rit spike build last month
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Channeling rits own PvE. Look at [skill]Ancestors' Rage[/skill] [skill]Splinter Weapon[/skill] and [skill]Offering of Spirit[/skill].
Quote:
Communing
rit can summon spirits but the health of spirits are nerfed recently..............
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This is pretty much true.
Quote:
Spawning Power
the most useless primary attribution..........and anet nerf Weapon of Warding due to this rubbish attribution
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[/quote]
This is pretty much true too.
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Nov 02, 2007, 05:25 AM // 05:25
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#60
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I use die thread.
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